• Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

    Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com

    published: 27 Nov 2015
  • RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

    I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one ...

    published: 04 Oct 2014
  • Virtual Desktop 1.0 FULL DEMO w/ HTC Vive!

    Virtual Desktop 1.0 is a SteamVR app that lets you interface with your desktop like never before (seriously). Let's see what it can do! OFFER STILL VALID: Use code AWESOMESAUCE for a $5 .tech domain (It's normally $50): http://www.get.tech ▷ SHOP MY STORE http://www.awesomesaucenetwork.com/store/ ▷ CREDITS Kevin Macleod - http://www.incompetech.com Audio file(s) provided by http://www.audiomicro.com NoCopyrightSounds https://www.youtube.com/user/NoCopyrightSounds

    published: 28 Apr 2016
  • Virtual Reality (VR): Too Early To Specialize?

    LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, soun...

    published: 07 Dec 2016
  • Create a Virtual Reality Game in Seven Minutes (Google Cardboard)

    The code and tutorial can be accessed here: https://coderbyte.com/tutorial/create-a-virtual-reality-game-for-google-cardboard Tutorial on how to create your first mobile-based virtual reality game using Unity and the Google Cardboard Unity plugin.

    published: 03 Jan 2015
  • Live coding: Make a virtual reality game - Google I/O 2016

    Let's make a virtual reality game! Join Shanee Nishry for a live coding session using the Unity Cardboard SDK to create a virtual reality game. By the end of the session we will have a small yet fun "defend the castle" game with a terrifyingly cute enemy army and a player controlled cannon to fend off the attack. We'll explore stereoscopic rendering, user controls using input and the Cardboard Reticle and even add 3D real-time binaural audio! See all the talks from Google I/O 2016 here: https://goo.gl/olw6kV Watch more Android talks at I/O 2016 here: https://goo.gl/Uv3jls Watch more Chrome talks at I/O 2016 here: https://goo.gl/JoMLpB Watch more Firebase talks at I/O 2016 here: https://goo.gl/JTH9Fr Subscribe to the Google Developers Channel: http://goo.gl/mQyv5L #io16 #GoogleIO #Googl...

    published: 20 May 2016
  • Live Coding A 360 Photo Viewer VR App

    Watch this video to learn how to build VR apps using WebGL and WebVR APIs. EVENT: Google I/O 2017 SPEAKER: Brandon Jones, Software Engineer, Google ATTRIBUTION: The original content of this video is under the Creative Commons Attribution license (reuse allowed). You can find the original full video here: https://www.youtube.com/watch?v=jT2mR9WzJ7Y

    published: 20 Jul 2017
  • Code in Virtual Reality

    Into programming? Now you can be *into* programming. WEBSITE: http://futurism.com FACEBOOK: https://www.facebook.com/futurism TWITTER: https://twitter.com/futurism INSTAGRAM: https://instagram.com/futurism TUMBLR: http://futurismnews.tumblr.com/

    published: 04 Oct 2016
  • This is what it's like to code for VR

    This is what coding for VR is like. Watch the sun go down as I sit in front of my 65" 4k television and code a VR application. This was only an hour long session, of exploration and testing out A-frame with the vive.

    published: 20 Nov 2016
  • PRIMITIVE - Graphical Interpreter

    Step inside of Java code with the PRIMITIVE Graphical Interpreter. With the power of data visualization in virtual reality, exploring large and complicated code bases has never been more immersive. Music Credit: "Rapid Cognition" by Phutureprimitive From the album Kinetik phutureprimitive.com

    published: 16 Sep 2016
  • How To Virtual Reality App in UNDER 15 MINUTES!! with Google VR and Unity for Android or IOS

    ​This tutorial goes through how to make a VR (virtual reality) app for your mobile device using the new Google VR plugin for Unity (previously Google Cardboard). The app can be build to run on Android or IOS phones as long as they are compatible with Google Cardboard. I tried to make this as quick and simple as possible. The game consists of a maze that you can navigate through. Your first person character walks forward in whatever direction your head is facing. To follow along you will need: Unity 3D: https://unity3d.com/ The Google VR plugin: https://developers.google.com/vr/unity/download (click "download the repo directly) Thanks for looking and let me know in the comments if you have any questions! Next up daydream controller support!

    published: 24 Aug 2016
  • Virtual Desktop 1.0 Trailer

    Official website: http://www.vrdesktop.net/ Music by Ross Bugden: https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ

    published: 23 Mar 2016
  • Primrose - WebGL VR framework

    Primrose is a framework for developing applications in WebGL/WebVR. Use it to experiment with new ideas on productivity UIs in virtual spaces. This video covers the text-editor component, and using it in a live-editable space. You can find Primrose here: https://www.primroseeditor.com Follow me on Twitter: https://twitter.com/Sean_McBeth Or LiveCoding.TV: https://www.livecoding.tv/seanmcbeth/

    published: 06 Jul 2015
  • Creating a Gear VR app in Unity Free

    In this tutorial video I follow the following steps to create a simple virtual reality application running on Samsung Gear VR (watch the video in Chrome at 720p60 or 1080p60 and follow along with me): 1. Install the Gear VR software on your Samsung Galaxy Note 4 phone as described in my previous video: https://www.youtube.com/watch?v=T_z5sLijIPg 2. Start downloading Android SDK from: http://developer.android.com/sdk/index.html 3. Start downloading Unity from: http://unity3d.com/unity/download 4. Start downloading Oculus Runtime and Oculus Mobile SDK from (free website registration required): https://developer.oculus.com/downloads/#sdk=mobile 5. Plug Note 4 into PC via USB. If necessary, install Note 4 USB driver from: http://www.samsung.com/us/support/downloads 6. Try to install Android S...

    published: 01 Jan 2015
  • Introduction to multiplayer visual VR programming with LogiX

    This tutorial covers the basics of the multiplayer visual VR programming system LogiX in the NeosVR metaverse engine. Watch introduction video and tutorial hub here: https://www.youtube.com/watch?v=4rwYiINE9RE Neos is a world engine for virtual reality - software that allows to build multiplayer VR experiences from within VR... and in multiplayer. Subscribe for updates, there's a a lot more to come! Get the alpha on the website: www.neosvr.com See my website for more of my work: www.frooxius.com

    published: 21 Feb 2017
  • Building a Robin Hood VR Game (Unity VR Tutorial)

    This week we will be looking at creating a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene. Link to the Bow & Arrow: bit.ly/1XHFv9P Welcome to the weekly FusionEd Livestream! These streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! NO EXPERIENCE REQUIRED! If you missed last week's stream, here is a link to...

    published: 21 May 2016
Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

  • Order:
  • Duration: 23:36
  • Updated: 27 Nov 2015
  • views: 19731
videos
Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com
https://wn.com/Zach_Barth_Makes_A_Vr_Game_In_17_Minutes_Summit_2015
RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

  • Order:
  • Duration: 10:36
  • Updated: 04 Oct 2014
  • views: 250374
videos
I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one of the royalty-free tracks from YouTube's audio library called "Grass" by "Silent Partner": https://www.youtube.com/audiolibrary_download?vid=2545f834238bcd11
https://wn.com/Riftsketch_Live_Coding_In_Vr_With_The_Oculus_Rift,_Firefox_Webvr,_Javascript_And_Three.Js
Virtual Desktop 1.0 FULL DEMO w/ HTC Vive!

Virtual Desktop 1.0 FULL DEMO w/ HTC Vive!

  • Order:
  • Duration: 16:49
  • Updated: 28 Apr 2016
  • views: 289493
videos
Virtual Desktop 1.0 is a SteamVR app that lets you interface with your desktop like never before (seriously). Let's see what it can do! OFFER STILL VALID: Use code AWESOMESAUCE for a $5 .tech domain (It's normally $50): http://www.get.tech ▷ SHOP MY STORE http://www.awesomesaucenetwork.com/store/ ▷ CREDITS Kevin Macleod - http://www.incompetech.com Audio file(s) provided by http://www.audiomicro.com NoCopyrightSounds https://www.youtube.com/user/NoCopyrightSounds
https://wn.com/Virtual_Desktop_1.0_Full_Demo_W_Htc_Vive
Virtual Reality (VR): Too Early To Specialize?

Virtual Reality (VR): Too Early To Specialize?

  • Order:
  • Duration: 9:59
  • Updated: 07 Dec 2016
  • views: 4309
videos
LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content." (Source: https://en.wikipedia.org/wiki/Virtual_reality) So, all this attention may raise a lot of different questions to programmers that want to specialize in VR. Is it too early? How it the market right now? Is it a shot in the dark? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Other Related Topics: software development, programming, coding
https://wn.com/Virtual_Reality_(Vr)_Too_Early_To_Specialize
Create a Virtual Reality Game in Seven Minutes (Google Cardboard)

Create a Virtual Reality Game in Seven Minutes (Google Cardboard)

  • Order:
  • Duration: 6:55
  • Updated: 03 Jan 2015
  • views: 136003
videos
The code and tutorial can be accessed here: https://coderbyte.com/tutorial/create-a-virtual-reality-game-for-google-cardboard Tutorial on how to create your first mobile-based virtual reality game using Unity and the Google Cardboard Unity plugin.
https://wn.com/Create_A_Virtual_Reality_Game_In_Seven_Minutes_(Google_Cardboard)
Live coding: Make a virtual reality game - Google I/O 2016

Live coding: Make a virtual reality game - Google I/O 2016

  • Order:
  • Duration: 36:21
  • Updated: 20 May 2016
  • views: 24704
videos
Let's make a virtual reality game! Join Shanee Nishry for a live coding session using the Unity Cardboard SDK to create a virtual reality game. By the end of the session we will have a small yet fun "defend the castle" game with a terrifyingly cute enemy army and a player controlled cannon to fend off the attack. We'll explore stereoscopic rendering, user controls using input and the Cardboard Reticle and even add 3D real-time binaural audio! See all the talks from Google I/O 2016 here: https://goo.gl/olw6kV Watch more Android talks at I/O 2016 here: https://goo.gl/Uv3jls Watch more Chrome talks at I/O 2016 here: https://goo.gl/JoMLpB Watch more Firebase talks at I/O 2016 here: https://goo.gl/JTH9Fr Subscribe to the Google Developers Channel: http://goo.gl/mQyv5L #io16 #GoogleIO #GoogleIO2016
https://wn.com/Live_Coding_Make_A_Virtual_Reality_Game_Google_I_O_2016
Live Coding A 360 Photo Viewer VR App

Live Coding A 360 Photo Viewer VR App

  • Order:
  • Duration: 18:32
  • Updated: 20 Jul 2017
  • views: 1377
videos
Watch this video to learn how to build VR apps using WebGL and WebVR APIs. EVENT: Google I/O 2017 SPEAKER: Brandon Jones, Software Engineer, Google ATTRIBUTION: The original content of this video is under the Creative Commons Attribution license (reuse allowed). You can find the original full video here: https://www.youtube.com/watch?v=jT2mR9WzJ7Y
https://wn.com/Live_Coding_A_360_Photo_Viewer_Vr_App
Code in Virtual Reality

Code in Virtual Reality

  • Order:
  • Duration: 0:44
  • Updated: 04 Oct 2016
  • views: 4801
videos
Into programming? Now you can be *into* programming. WEBSITE: http://futurism.com FACEBOOK: https://www.facebook.com/futurism TWITTER: https://twitter.com/futurism INSTAGRAM: https://instagram.com/futurism TUMBLR: http://futurismnews.tumblr.com/
https://wn.com/Code_In_Virtual_Reality
This is what it's like to code for VR

This is what it's like to code for VR

  • Order:
  • Duration: 0:31
  • Updated: 20 Nov 2016
  • views: 46
videos
This is what coding for VR is like. Watch the sun go down as I sit in front of my 65" 4k television and code a VR application. This was only an hour long session, of exploration and testing out A-frame with the vive.
https://wn.com/This_Is_What_It's_Like_To_Code_For_Vr
PRIMITIVE - Graphical Interpreter

PRIMITIVE - Graphical Interpreter

  • Order:
  • Duration: 1:24
  • Updated: 16 Sep 2016
  • views: 9488
videos
Step inside of Java code with the PRIMITIVE Graphical Interpreter. With the power of data visualization in virtual reality, exploring large and complicated code bases has never been more immersive. Music Credit: "Rapid Cognition" by Phutureprimitive From the album Kinetik phutureprimitive.com
https://wn.com/Primitive_Graphical_Interpreter
How To Virtual Reality App in UNDER 15 MINUTES!! with Google VR and Unity for Android or IOS

How To Virtual Reality App in UNDER 15 MINUTES!! with Google VR and Unity for Android or IOS

  • Order:
  • Duration: 13:30
  • Updated: 24 Aug 2016
  • views: 58487
videos
​This tutorial goes through how to make a VR (virtual reality) app for your mobile device using the new Google VR plugin for Unity (previously Google Cardboard). The app can be build to run on Android or IOS phones as long as they are compatible with Google Cardboard. I tried to make this as quick and simple as possible. The game consists of a maze that you can navigate through. Your first person character walks forward in whatever direction your head is facing. To follow along you will need: Unity 3D: https://unity3d.com/ The Google VR plugin: https://developers.google.com/vr/unity/download (click "download the repo directly) Thanks for looking and let me know in the comments if you have any questions! Next up daydream controller support!
https://wn.com/How_To_Virtual_Reality_App_In_Under_15_Minutes_With_Google_Vr_And_Unity_For_Android_Or_Ios
Virtual Desktop 1.0 Trailer

Virtual Desktop 1.0 Trailer

  • Order:
  • Duration: 6:43
  • Updated: 23 Mar 2016
  • views: 1058347
videos
Official website: http://www.vrdesktop.net/ Music by Ross Bugden: https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ
https://wn.com/Virtual_Desktop_1.0_Trailer
Primrose - WebGL VR framework

Primrose - WebGL VR framework

  • Order:
  • Duration: 21:20
  • Updated: 06 Jul 2015
  • views: 6911
videos
Primrose is a framework for developing applications in WebGL/WebVR. Use it to experiment with new ideas on productivity UIs in virtual spaces. This video covers the text-editor component, and using it in a live-editable space. You can find Primrose here: https://www.primroseeditor.com Follow me on Twitter: https://twitter.com/Sean_McBeth Or LiveCoding.TV: https://www.livecoding.tv/seanmcbeth/
https://wn.com/Primrose_Webgl_Vr_Framework
Creating a Gear VR app in Unity Free

Creating a Gear VR app in Unity Free

  • Order:
  • Duration: 33:45
  • Updated: 01 Jan 2015
  • views: 159774
videos
In this tutorial video I follow the following steps to create a simple virtual reality application running on Samsung Gear VR (watch the video in Chrome at 720p60 or 1080p60 and follow along with me): 1. Install the Gear VR software on your Samsung Galaxy Note 4 phone as described in my previous video: https://www.youtube.com/watch?v=T_z5sLijIPg 2. Start downloading Android SDK from: http://developer.android.com/sdk/index.html 3. Start downloading Unity from: http://unity3d.com/unity/download 4. Start downloading Oculus Runtime and Oculus Mobile SDK from (free website registration required): https://developer.oculus.com/downloads/#sdk=mobile 5. Plug Note 4 into PC via USB. If necessary, install Note 4 USB driver from: http://www.samsung.com/us/support/downloads 6. Try to install Android SDK. When it asks you to download and install the JDK, click the link and do so. When you run the JDK installer it will show you the installation location. When it shows you this, copy it, add "bin" to the installation location, and add this to your PATH environment variable. 7. Then go back and install Android SDK. Save the "Android SDK Installation Location" shown at the beginning. You will need this later. 8. Install packages shown here: http://i.gyazo.com/a31f96889077bc23ddbcc283ad80b691.png * Tools: Android SDK Tools, Android SDK Platform-tools, latest Android SDK Build-tools * Latest Android API: SDK Platform, ARM EABI System Image * Extras: Android Support Library, Google USB Driver 9. Install Unity and start it up. When it asks you for a license select "Use Unity Free". 10. In Unity, Create New Project (3D) 11. Unzip Oculus Mobile SDK. The files we'll be using are under "VrUnity". 12. Drag and drop ovr_mobile_sdk_20141111\VrUnity\UnityIntegration\UnityIntegration.unityPackage into project 13. Copy files from ovr_mobile_sdk_20141111\VrUnity\UnityIntegration\ProjectSettings into ProjectSettings 14. Set up your scene in Unity. Create plane, create cube, create light, drop OVRCameraController, test with Play button. 15. Go to Edit→Project Settings→Player. Set Company Name and Product Name. 16. Set up signature file: a. Install this app on your Note 4 (or your tester's Note 4 if you don't have your own): https://play.google.com/store/apps/details?id=com.skyworxx.gearvrnote4deviceidgrabber b. Run the app above. Visit this website and put in the device ID (must be logged in): https://developer.oculus.com/tools/debug/ c. Create directory "assets" under Assets\Plugins\Android and save oculussig file there. 17. On phone: Unlock developer settings by going to Settings→About Device and tapping the Build Number 7 times. Then in developer settings (right above About Device), enable USB Debugging. Finally, attach the phone by USB and make sure it is unlocked. 18. In Unity: File→Build Settings. Select Android and GLES 3.0 textures. Click Build & Run. If it asks you for the Android SDK path, provide the path you saved in step 7. 19. Phone will pop up Insert Device message. Unplug from USB and insert it into Gear VR. 20. Put it on. You should see the Unity logo (differently in each eye), and then see your scene. Look around. 21. Now we will install it as an application with an icon. Find the .apk file in your project folder, and copy it to your phone's storage. Use a file explorer on your phone such as ES File Explorer to find and execute the .apk file. Once you have installed it, it should show up in your application list under the name you supplied in step 15. Title music: Jason Shaw - "Ecstasy X" / CC-BY Help us caption & translate this video! http://amara.org/v/Ftt7/
https://wn.com/Creating_A_Gear_Vr_App_In_Unity_Free
Introduction to multiplayer visual VR programming with LogiX

Introduction to multiplayer visual VR programming with LogiX

  • Order:
  • Duration: 26:21
  • Updated: 21 Feb 2017
  • views: 1112
videos
This tutorial covers the basics of the multiplayer visual VR programming system LogiX in the NeosVR metaverse engine. Watch introduction video and tutorial hub here: https://www.youtube.com/watch?v=4rwYiINE9RE Neos is a world engine for virtual reality - software that allows to build multiplayer VR experiences from within VR... and in multiplayer. Subscribe for updates, there's a a lot more to come! Get the alpha on the website: www.neosvr.com See my website for more of my work: www.frooxius.com
https://wn.com/Introduction_To_Multiplayer_Visual_Vr_Programming_With_Logix
Building a Robin Hood VR Game (Unity VR Tutorial)

Building a Robin Hood VR Game (Unity VR Tutorial)

  • Order:
  • Duration: 1:28:48
  • Updated: 21 May 2016
  • views: 51868
videos
This week we will be looking at creating a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene. Link to the Bow & Arrow: bit.ly/1XHFv9P Welcome to the weekly FusionEd Livestream! These streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! NO EXPERIENCE REQUIRED! If you missed last week's stream, here is a link to that video where we go over how to build a networked game in Unity (key time points are in the comments / description): https://www.youtube.com/watch?v=GEi_j7JUG-4 Interested in keeping up to date with the live streams? Follow us on social media or subscribe to the channel! https://www.facebook.com/fusionvr/ https://twitter.com/FusionEdVR http://bit.ly/1SZXwtn ----------------------------------------------------------------------------------------------------------- Link To Github Repo: bit.ly/1TrAigV Time Stamps: Intro + Demo: 0:48 Getting Started + Imports: 2:08 Adding 3D Bow Model: 6:13 Arrow Prefab: 9:33 Problem with Default Orientation of Bow: 13:20 Correct Orientation for Bow: 14:12 Starting ArrowManager: 15:40 Put Bow in Hand: 17:40 Local vs Global Position: 27:31 Colliders: 30:07 Adding a Rigidbody to Detect Collisions: 38:56 Singleton Programming: 40:50 Attaching Bow to Arrow: 42:51 Attach Arrow When Trigger is Pulled: 54:37 Break Demo - The Lab: 1:01:55 Pulling String: 1:13:06 Fire Arrow: 1:22:58 Debugging Arrow Movements: 1:35:17 Import Forest Scene: 1:43:07 Interacting with Object: 1:47:45 Filter LookAt Function To Avoid Jiter: 1:49:46 Playing w/ the Arrow: 1:53:15 Ending Q&A: 1:52:30
https://wn.com/Building_A_Robin_Hood_Vr_Game_(Unity_Vr_Tutorial)
×