- published: 27 Nov 2015
- views: 19731
Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com
Virtual Desktop 1.0 is a SteamVR app that lets you interface with your desktop like never before (seriously). Let's see what it can do! OFFER STILL VALID: Use code AWESOMESAUCE for a $5 .tech domain (It's normally $50): http://www.get.tech ▷ SHOP MY STORE http://www.awesomesaucenetwork.com/store/ ▷ CREDITS Kevin Macleod - http://www.incompetech.com Audio file(s) provided by http://www.audiomicro.com NoCopyrightSounds https://www.youtube.com/user/NoCopyrightSounds
LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, soun...
The code and tutorial can be accessed here: https://coderbyte.com/tutorial/create-a-virtual-reality-game-for-google-cardboard Tutorial on how to create your first mobile-based virtual reality game using Unity and the Google Cardboard Unity plugin.
Let's make a virtual reality game! Join Shanee Nishry for a live coding session using the Unity Cardboard SDK to create a virtual reality game. By the end of the session we will have a small yet fun "defend the castle" game with a terrifyingly cute enemy army and a player controlled cannon to fend off the attack. We'll explore stereoscopic rendering, user controls using input and the Cardboard Reticle and even add 3D real-time binaural audio! See all the talks from Google I/O 2016 here: https://goo.gl/olw6kV Watch more Android talks at I/O 2016 here: https://goo.gl/Uv3jls Watch more Chrome talks at I/O 2016 here: https://goo.gl/JoMLpB Watch more Firebase talks at I/O 2016 here: https://goo.gl/JTH9Fr Subscribe to the Google Developers Channel: http://goo.gl/mQyv5L #io16 #GoogleIO #Googl...
Step inside of Java code with the PRIMITIVE Graphical Interpreter. With the power of data visualization in virtual reality, exploring large and complicated code bases has never been more immersive. Music Credit: "Rapid Cognition" by Phutureprimitive From the album Kinetik phutureprimitive.com
This is what coding for VR is like. Watch the sun go down as I sit in front of my 65" 4k television and code a VR application. This was only an hour long session, of exploration and testing out A-frame with the vive.
This week we will be looking at creating a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene. Link to the Bow & Arrow: bit.ly/1XHFv9P Welcome to the weekly FusionEd Livestream! These streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! NO EXPERIENCE REQUIRED! If you missed last week's stream, here is a link to...
This tutorial covers the basics of the multiplayer visual VR programming system LogiX in the NeosVR metaverse engine. Watch introduction video and tutorial hub here: https://www.youtube.com/watch?v=4rwYiINE9RE Neos is a world engine for virtual reality - software that allows to build multiplayer VR experiences from within VR... and in multiplayer. Subscribe for updates, there's a a lot more to come! Get the alpha on the website: www.neosvr.com See my website for more of my work: www.frooxius.com
Primrose is a framework for developing applications in WebGL/WebVR. Use it to experiment with new ideas on productivity UIs in virtual spaces. This video covers the text-editor component, and using it in a live-editable space. You can find Primrose here: https://www.primroseeditor.com Follow me on Twitter: https://twitter.com/Sean_McBeth Or LiveCoding.TV: https://www.livecoding.tv/seanmcbeth/
Oculus Connect 2 is our second annual developer conference where engineers, designers, and creatives from around the world come together to learn about the future of the Oculus platform and push virtual reality forward. Session Description: John Carmack will demonstrate the process of developing a simple VR application using a new development environment for rapid development and open deployment on Gear VR. You’ll also learn more about media processing, remote development, deployment, and multi-user setup. Speaker: John Carmack, CTO, Oculus Learn more about Oculus Connect: http://ocul.us/OC2 Official Oculus Channels: Oculus: ocul.us/Oculus Facebook: ocul.us/Facebook Twitter: ocul.us/Twitter Instagram: ocul.us/Instagram
Let's make a VR game for HTC Vive! You need no coding skills in this series of tutorials. Get your basic PlayMaker set up here: https://youtu.be/wNFDKeZtc8c ...your PlayMaker guru status here: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php ...Steam VR tools for Playmaker here: https://www.assetstore.unity3d.com/en/#!/content/60854 ...and you are ready to kick some serious VR developing bottoms! Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
Github link: https://github.com/b0ard/YoutubeVive/commit/e617efa6c0a7934b481e5aaaebac5ddab83738ef
You can now control Unity VR environment from inside with a virtual keyboard. you can download it from: https://www.dropbox.com/sh/ktwcrz2qjl84zt8/t5rFmlamDR/coding_v0.1.zip
New to VR development in Unreal Engine 4? You've come to the right place! In this video, we go over the very basics, from downloading the tools to running your first project and editing the world in VR! Note that these topics could be covered in more detail, but I wanted to give you a brief, to-the-point overview of VR development in Unreal Engine 4. Unreal has the reputation for being very powerful but hard to use. My goal with this and my future videos is to give you the familiarity and comfort to be ultra productive with this incredible engine. If you like this video, please subscribe for more content on how to build your dream game/app in VR. Contents: 0:00 - Downloading the Epic Games Launcher 0:25 - Install Unreal Engine 4 0:45 - Create Project 1:20 - Controlling the Camera 2:0...
Epic Games' Tim Sweeney and Mike Fricker give a first glimpse of VR content creation using the first VR Editor for a game engine. Using the Unreal Editor in VR mode developers can create content in VR using the HTC Vive and Oculus motion controls. Check out unrealengine.com/blog for more information, and watch Twitch.tv/UnrealEngine on March 16 for release details.
SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.
Is our life a simulation? Elon Musk has thought about this a lot. Click here for the full interview with Elon: https://www.youtube.com/watch?v=wsixsRI-Sz4&index=9&list=PLKof9YSAshgyPqlK-UUYrHfIQaOzFPSL4 For more clips with Elon Musk, check out this playlist: https://www.youtube.com/playlist?list=PLKof9YSAshgyPqlK-UUYrHfIQaOzFPSL4
Support my work here! https://www.patreon.com/user?u=4718877 This quick tutorial will show you how to build a game for Mobile VR and covers everything you need to know about how to turn your phone into an immersive Virtual Reality experience. Also covers the basics of setting up a Bluetooth Controller. Google Cardboard: https://www.google.com/get/cardboard/ Cardboard SDK: https://developers.google.com/cardboard/overview WATCH PART 2: https://www.youtube.com/watch?v=VOPeKDgYhIU
This tutorial goes through how to make a VR (virtual reality) app for your mobile device using the new Google VR plugin for Unity (previously Google Cardboard). The app can be build to run on Android or IOS phones as long as they are compatible with Google Cardboard. I tried to make this as quick and simple as possible. The game consists of a maze that you can navigate through. Your first person character walks forward in whatever direction your head is facing. To follow along you will need: Unity 3D: https://unity3d.com/ The Google VR plugin: https://developers.google.com/vr/unity/download (click "download the repo directly) Thanks for looking and let me know in the comments if you have any questions! Next up daydream controller support!