• Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

    Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com

    published: 27 Nov 2015
  • RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

    I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one ...

    published: 04 Oct 2014
  • Virtual Desktop 1.0 FULL DEMO w/ HTC Vive!

    Virtual Desktop 1.0 is a SteamVR app that lets you interface with your desktop like never before (seriously). Let's see what it can do! OFFER STILL VALID: Use code AWESOMESAUCE for a $5 .tech domain (It's normally $50): http://www.get.tech ▷ SHOP MY STORE http://www.awesomesaucenetwork.com/store/ ▷ CREDITS Kevin Macleod - http://www.incompetech.com Audio file(s) provided by http://www.audiomicro.com NoCopyrightSounds https://www.youtube.com/user/NoCopyrightSounds

    published: 28 Apr 2016
  • Code in Virtual Reality

    Into programming? Now you can be *into* programming. WEBSITE: http://futurism.com FACEBOOK: https://www.facebook.com/futurism TWITTER: https://twitter.com/futurism INSTAGRAM: https://instagram.com/futurism TUMBLR: http://futurismnews.tumblr.com/

    published: 04 Oct 2016
  • Virtual Reality (VR): Too Early To Specialize?

    LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, soun...

    published: 07 Dec 2016
  • Create a Virtual Reality Game in Seven Minutes (Google Cardboard)

    The code and tutorial can be accessed here: https://coderbyte.com/tutorial/create-a-virtual-reality-game-for-google-cardboard Tutorial on how to create your first mobile-based virtual reality game using Unity and the Google Cardboard Unity plugin.

    published: 03 Jan 2015
  • Live coding: Make a virtual reality game - Google I/O 2016

    Let's make a virtual reality game! Join Shanee Nishry for a live coding session using the Unity Cardboard SDK to create a virtual reality game. By the end of the session we will have a small yet fun "defend the castle" game with a terrifyingly cute enemy army and a player controlled cannon to fend off the attack. We'll explore stereoscopic rendering, user controls using input and the Cardboard Reticle and even add 3D real-time binaural audio! See all the talks from Google I/O 2016 here: https://goo.gl/olw6kV Watch more Android talks at I/O 2016 here: https://goo.gl/Uv3jls Watch more Chrome talks at I/O 2016 here: https://goo.gl/JoMLpB Watch more Firebase talks at I/O 2016 here: https://goo.gl/JTH9Fr Subscribe to the Google Developers Channel: http://goo.gl/mQyv5L #io16 #GoogleIO #Googl...

    published: 20 May 2016
  • PRIMITIVE - Graphical Interpreter

    Step inside of Java code with the PRIMITIVE Graphical Interpreter. With the power of data visualization in virtual reality, exploring large and complicated code bases has never been more immersive. Music Credit: "Rapid Cognition" by Phutureprimitive From the album Kinetik phutureprimitive.com

    published: 16 Sep 2016
  • This is what it's like to code for VR

    This is what coding for VR is like. Watch the sun go down as I sit in front of my 65" 4k television and code a VR application. This was only an hour long session, of exploration and testing out A-frame with the vive.

    published: 20 Nov 2016
  • Building a Robin Hood VR Game (Unity VR Tutorial)

    This week we will be looking at creating a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene. Link to the Bow & Arrow: bit.ly/1XHFv9P Welcome to the weekly FusionEd Livestream! These streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! NO EXPERIENCE REQUIRED! If you missed last week's stream, here is a link to...

    published: 21 May 2016
  • Introduction to multiplayer visual VR programming with LogiX

    This tutorial covers the basics of the multiplayer visual VR programming system LogiX in the NeosVR metaverse engine. Watch introduction video and tutorial hub here: https://www.youtube.com/watch?v=4rwYiINE9RE Neos is a world engine for virtual reality - software that allows to build multiplayer VR experiences from within VR... and in multiplayer. Subscribe for updates, there's a a lot more to come! Get the alpha on the website: www.neosvr.com See my website for more of my work: www.frooxius.com

    published: 21 Feb 2017
  • Primrose - WebGL VR framework

    Primrose is a framework for developing applications in WebGL/WebVR. Use it to experiment with new ideas on productivity UIs in virtual spaces. This video covers the text-editor component, and using it in a live-editable space. You can find Primrose here: https://www.primroseeditor.com Follow me on Twitter: https://twitter.com/Sean_McBeth Or LiveCoding.TV: https://www.livecoding.tv/seanmcbeth/

    published: 06 Jul 2015
  • Oculus Connect 2: Live Coding Session with John Carmack

    Oculus Connect 2 is our second annual developer conference where engineers, designers, and creatives from around the world come together to learn about the future of the Oculus platform and push virtual reality forward. Session Description: John Carmack will demonstrate the process of developing a simple VR application using a new development environment for rapid development and open deployment on Gear VR. You’ll also learn more about media processing, remote development, deployment, and multi-user setup. Speaker: John Carmack, CTO, Oculus Learn more about Oculus Connect: http://ocul.us/OC2 Official Oculus Channels: Oculus: ocul.us/Oculus Facebook: ocul.us/Facebook Twitter: ocul.us/Twitter Instagram: ocul.us/Instagram

    published: 04 Nov 2015
  • MAKE A VR GAME! - Part 1: Core Game - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

    Let's make a VR game for HTC Vive! You need no coding skills in this series of tutorials. Get your basic PlayMaker set up here: https://youtu.be/wNFDKeZtc8c ...your PlayMaker guru status here: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php ...Steam VR tools for Playmaker here: https://www.assetstore.unity3d.com/en/#!/content/60854 ...and you are ready to kick some serious VR developing bottoms! Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios

    published: 22 Jul 2016
  • Basic Unity Tutorial for Steam VR & Vive (Setting up HMD and controllers)

    Github link: https://github.com/b0ard/YoutubeVive/commit/e617efa6c0a7934b481e5aaaebac5ddab83738ef

    published: 11 Mar 2016
  • VR Coding Environment Prototype in Unity (for Oculus Rift)

    You can now control Unity VR environment from inside with a virtual keyboard. you can download it from: https://www.dropbox.com/sh/ktwcrz2qjl84zt8/t5rFmlamDR/coding_v0.1.zip

    published: 23 Jun 2013
  • VR code

    published: 10 Nov 2015
  • Introduction to VR Development using Unreal Engine 4

    New to VR development in Unreal Engine 4? You've come to the right place! In this video, we go over the very basics, from downloading the tools to running your first project and editing the world in VR! Note that these topics could be covered in more detail, but I wanted to give you a brief, to-the-point overview of VR development in Unreal Engine 4. Unreal has the reputation for being very powerful but hard to use. My goal with this and my future videos is to give you the familiarity and comfort to be ultra productive with this incredible engine. If you like this video, please subscribe for more content on how to build your dream game/app in VR. Contents: 0:00 - Downloading the Epic Games Launcher 0:25 - Install Unreal Engine 4 0:45 - Create Project 1:20 - Controlling the Camera 2:0...

    published: 01 Dec 2016
  • VR Editor: Building VR in VR with UE4 | Feature Highlight | Unreal Engine

    Epic Games' Tim Sweeney and Mike Fricker give a first glimpse of VR content creation using the first VR Editor for a game engine. Using the Unreal Editor in VR mode developers can create content in VR using the HTC Vive and Oculus motion controls. Check out unrealengine.com/blog for more information, and watch Twitch.tv/UnrealEngine on March 16 for release details.

    published: 04 Feb 2016
  • Edutech Korea 2017 in Coex Mall! VR, 3D Printer and Coding Education!

    I went to the Edutech (Education Fair) Korea in Coex. In this Vlog I filmed my way from my office to Coex, and some moments of the education fair! :)

    published: 19 Jan 2017
  • The Future of Design

    SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.

    published: 05 Sep 2013
  • Is life a video game? | Elon Musk | Code Conference 2016

    Is our life a simulation? Elon Musk has thought about this a lot. Click here for the full interview with Elon: https://www.youtube.com/watch?v=wsixsRI-Sz4&index=9&list=PLKof9YSAshgyPqlK-UUYrHfIQaOzFPSL4 For more clips with Elon Musk, check out this playlist: https://www.youtube.com/playlist?list=PLKof9YSAshgyPqlK-UUYrHfIQaOzFPSL4

    published: 02 Jun 2016
  • Tutorial: How To Build Google Cardboard Mobile VR Game Bluetooth Controller Support in Unity PART 1

    Support my work here! https://www.patreon.com/user?u=4718877 This quick tutorial will show you how to build a game for Mobile VR and covers everything you need to know about how to turn your phone into an immersive Virtual Reality experience. Also covers the basics of setting up a Bluetooth Controller. Google Cardboard: https://www.google.com/get/cardboard/ Cardboard SDK: https://developers.google.com/cardboard/overview WATCH PART 2: https://www.youtube.com/watch?v=VOPeKDgYhIU

    published: 26 Aug 2015
  • How To Virtual Reality App in UNDER 15 MINUTES!! with Google VR and Unity for Android or IOS

    ​This tutorial goes through how to make a VR (virtual reality) app for your mobile device using the new Google VR plugin for Unity (previously Google Cardboard). The app can be build to run on Android or IOS phones as long as they are compatible with Google Cardboard. I tried to make this as quick and simple as possible. The game consists of a maze that you can navigate through. Your first person character walks forward in whatever direction your head is facing. To follow along you will need: Unity 3D: https://unity3d.com/ The Google VR plugin: https://developers.google.com/vr/unity/download (click "download the repo directly) Thanks for looking and let me know in the comments if you have any questions! Next up daydream controller support!

    published: 24 Aug 2016
Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

  • Order:
  • Duration: 23:36
  • Updated: 27 Nov 2015
  • views: 19731
videos
Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com
https://wn.com/Zach_Barth_Makes_A_Vr_Game_In_17_Minutes_Summit_2015
RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

  • Order:
  • Duration: 10:36
  • Updated: 04 Oct 2014
  • views: 250374
videos
I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one of the royalty-free tracks from YouTube's audio library called "Grass" by "Silent Partner": https://www.youtube.com/audiolibrary_download?vid=2545f834238bcd11
https://wn.com/Riftsketch_Live_Coding_In_Vr_With_The_Oculus_Rift,_Firefox_Webvr,_Javascript_And_Three.Js
Virtual Desktop 1.0 FULL DEMO w/ HTC Vive!

Virtual Desktop 1.0 FULL DEMO w/ HTC Vive!

  • Order:
  • Duration: 16:49
  • Updated: 28 Apr 2016
  • views: 289493
videos
Virtual Desktop 1.0 is a SteamVR app that lets you interface with your desktop like never before (seriously). Let's see what it can do! OFFER STILL VALID: Use code AWESOMESAUCE for a $5 .tech domain (It's normally $50): http://www.get.tech ▷ SHOP MY STORE http://www.awesomesaucenetwork.com/store/ ▷ CREDITS Kevin Macleod - http://www.incompetech.com Audio file(s) provided by http://www.audiomicro.com NoCopyrightSounds https://www.youtube.com/user/NoCopyrightSounds
https://wn.com/Virtual_Desktop_1.0_Full_Demo_W_Htc_Vive
Code in Virtual Reality

Code in Virtual Reality

  • Order:
  • Duration: 0:44
  • Updated: 04 Oct 2016
  • views: 4801
videos
Into programming? Now you can be *into* programming. WEBSITE: http://futurism.com FACEBOOK: https://www.facebook.com/futurism TWITTER: https://twitter.com/futurism INSTAGRAM: https://instagram.com/futurism TUMBLR: http://futurismnews.tumblr.com/
https://wn.com/Code_In_Virtual_Reality
Virtual Reality (VR): Too Early To Specialize?

Virtual Reality (VR): Too Early To Specialize?

  • Order:
  • Duration: 9:59
  • Updated: 07 Dec 2016
  • views: 4309
videos
LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content." (Source: https://en.wikipedia.org/wiki/Virtual_reality) So, all this attention may raise a lot of different questions to programmers that want to specialize in VR. Is it too early? How it the market right now? Is it a shot in the dark? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Other Related Topics: software development, programming, coding
https://wn.com/Virtual_Reality_(Vr)_Too_Early_To_Specialize
Create a Virtual Reality Game in Seven Minutes (Google Cardboard)

Create a Virtual Reality Game in Seven Minutes (Google Cardboard)

  • Order:
  • Duration: 6:55
  • Updated: 03 Jan 2015
  • views: 136003
videos
The code and tutorial can be accessed here: https://coderbyte.com/tutorial/create-a-virtual-reality-game-for-google-cardboard Tutorial on how to create your first mobile-based virtual reality game using Unity and the Google Cardboard Unity plugin.
https://wn.com/Create_A_Virtual_Reality_Game_In_Seven_Minutes_(Google_Cardboard)
Live coding: Make a virtual reality game - Google I/O 2016

Live coding: Make a virtual reality game - Google I/O 2016

  • Order:
  • Duration: 36:21
  • Updated: 20 May 2016
  • views: 24704
videos
Let's make a virtual reality game! Join Shanee Nishry for a live coding session using the Unity Cardboard SDK to create a virtual reality game. By the end of the session we will have a small yet fun "defend the castle" game with a terrifyingly cute enemy army and a player controlled cannon to fend off the attack. We'll explore stereoscopic rendering, user controls using input and the Cardboard Reticle and even add 3D real-time binaural audio! See all the talks from Google I/O 2016 here: https://goo.gl/olw6kV Watch more Android talks at I/O 2016 here: https://goo.gl/Uv3jls Watch more Chrome talks at I/O 2016 here: https://goo.gl/JoMLpB Watch more Firebase talks at I/O 2016 here: https://goo.gl/JTH9Fr Subscribe to the Google Developers Channel: http://goo.gl/mQyv5L #io16 #GoogleIO #GoogleIO2016
https://wn.com/Live_Coding_Make_A_Virtual_Reality_Game_Google_I_O_2016
PRIMITIVE - Graphical Interpreter

PRIMITIVE - Graphical Interpreter

  • Order:
  • Duration: 1:24
  • Updated: 16 Sep 2016
  • views: 9488
videos
Step inside of Java code with the PRIMITIVE Graphical Interpreter. With the power of data visualization in virtual reality, exploring large and complicated code bases has never been more immersive. Music Credit: "Rapid Cognition" by Phutureprimitive From the album Kinetik phutureprimitive.com
https://wn.com/Primitive_Graphical_Interpreter
This is what it's like to code for VR

This is what it's like to code for VR

  • Order:
  • Duration: 0:31
  • Updated: 20 Nov 2016
  • views: 46
videos
This is what coding for VR is like. Watch the sun go down as I sit in front of my 65" 4k television and code a VR application. This was only an hour long session, of exploration and testing out A-frame with the vive.
https://wn.com/This_Is_What_It's_Like_To_Code_For_Vr
Building a Robin Hood VR Game (Unity VR Tutorial)

Building a Robin Hood VR Game (Unity VR Tutorial)

  • Order:
  • Duration: 1:28:48
  • Updated: 21 May 2016
  • views: 51868
videos
This week we will be looking at creating a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene. Link to the Bow & Arrow: bit.ly/1XHFv9P Welcome to the weekly FusionEd Livestream! These streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! NO EXPERIENCE REQUIRED! If you missed last week's stream, here is a link to that video where we go over how to build a networked game in Unity (key time points are in the comments / description): https://www.youtube.com/watch?v=GEi_j7JUG-4 Interested in keeping up to date with the live streams? Follow us on social media or subscribe to the channel! https://www.facebook.com/fusionvr/ https://twitter.com/FusionEdVR http://bit.ly/1SZXwtn ----------------------------------------------------------------------------------------------------------- Link To Github Repo: bit.ly/1TrAigV Time Stamps: Intro + Demo: 0:48 Getting Started + Imports: 2:08 Adding 3D Bow Model: 6:13 Arrow Prefab: 9:33 Problem with Default Orientation of Bow: 13:20 Correct Orientation for Bow: 14:12 Starting ArrowManager: 15:40 Put Bow in Hand: 17:40 Local vs Global Position: 27:31 Colliders: 30:07 Adding a Rigidbody to Detect Collisions: 38:56 Singleton Programming: 40:50 Attaching Bow to Arrow: 42:51 Attach Arrow When Trigger is Pulled: 54:37 Break Demo - The Lab: 1:01:55 Pulling String: 1:13:06 Fire Arrow: 1:22:58 Debugging Arrow Movements: 1:35:17 Import Forest Scene: 1:43:07 Interacting with Object: 1:47:45 Filter LookAt Function To Avoid Jiter: 1:49:46 Playing w/ the Arrow: 1:53:15 Ending Q&A: 1:52:30
https://wn.com/Building_A_Robin_Hood_Vr_Game_(Unity_Vr_Tutorial)
Introduction to multiplayer visual VR programming with LogiX

Introduction to multiplayer visual VR programming with LogiX

  • Order:
  • Duration: 26:21
  • Updated: 21 Feb 2017
  • views: 1112
videos
This tutorial covers the basics of the multiplayer visual VR programming system LogiX in the NeosVR metaverse engine. Watch introduction video and tutorial hub here: https://www.youtube.com/watch?v=4rwYiINE9RE Neos is a world engine for virtual reality - software that allows to build multiplayer VR experiences from within VR... and in multiplayer. Subscribe for updates, there's a a lot more to come! Get the alpha on the website: www.neosvr.com See my website for more of my work: www.frooxius.com
https://wn.com/Introduction_To_Multiplayer_Visual_Vr_Programming_With_Logix
Primrose - WebGL VR framework

Primrose - WebGL VR framework

  • Order:
  • Duration: 21:20
  • Updated: 06 Jul 2015
  • views: 6911
videos
Primrose is a framework for developing applications in WebGL/WebVR. Use it to experiment with new ideas on productivity UIs in virtual spaces. This video covers the text-editor component, and using it in a live-editable space. You can find Primrose here: https://www.primroseeditor.com Follow me on Twitter: https://twitter.com/Sean_McBeth Or LiveCoding.TV: https://www.livecoding.tv/seanmcbeth/
https://wn.com/Primrose_Webgl_Vr_Framework
Oculus Connect 2: Live Coding Session with John Carmack

Oculus Connect 2: Live Coding Session with John Carmack

  • Order:
  • Duration: 1:05:22
  • Updated: 04 Nov 2015
  • views: 74269
videos
Oculus Connect 2 is our second annual developer conference where engineers, designers, and creatives from around the world come together to learn about the future of the Oculus platform and push virtual reality forward. Session Description: John Carmack will demonstrate the process of developing a simple VR application using a new development environment for rapid development and open deployment on Gear VR. You’ll also learn more about media processing, remote development, deployment, and multi-user setup. Speaker: John Carmack, CTO, Oculus Learn more about Oculus Connect: http://ocul.us/OC2 Official Oculus Channels: Oculus: ocul.us/Oculus Facebook: ocul.us/Facebook Twitter: ocul.us/Twitter Instagram: ocul.us/Instagram
https://wn.com/Oculus_Connect_2_Live_Coding_Session_With_John_Carmack
MAKE A VR GAME! - Part 1: Core Game - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

MAKE A VR GAME! - Part 1: Core Game - VR Dev 4 Non-Coders | a Unity Tutorial by Pengu Studios

  • Order:
  • Duration: 20:32
  • Updated: 22 Jul 2016
  • views: 3519
videos
Let's make a VR game for HTC Vive! You need no coding skills in this series of tutorials. Get your basic PlayMaker set up here: https://youtu.be/wNFDKeZtc8c ...your PlayMaker guru status here: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php ...Steam VR tools for Playmaker here: https://www.assetstore.unity3d.com/en/#!/content/60854 ...and you are ready to kick some serious VR developing bottoms! Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
https://wn.com/Make_A_Vr_Game_Part_1_Core_Game_Vr_Dev_4_Non_Coders_|_A_Unity_Tutorial_By_Pengu_Studios
Basic Unity Tutorial for Steam VR & Vive (Setting up HMD and controllers)

Basic Unity Tutorial for Steam VR & Vive (Setting up HMD and controllers)

  • Order:
  • Duration: 15:41
  • Updated: 11 Mar 2016
  • views: 106973
videos
Github link: https://github.com/b0ard/YoutubeVive/commit/e617efa6c0a7934b481e5aaaebac5ddab83738ef
https://wn.com/Basic_Unity_Tutorial_For_Steam_Vr_Vive_(Setting_Up_Hmd_And_Controllers)
VR Coding Environment Prototype in Unity (for Oculus Rift)

VR Coding Environment Prototype in Unity (for Oculus Rift)

  • Order:
  • Duration: 2:05
  • Updated: 23 Jun 2013
  • views: 3278
videos
You can now control Unity VR environment from inside with a virtual keyboard. you can download it from: https://www.dropbox.com/sh/ktwcrz2qjl84zt8/t5rFmlamDR/coding_v0.1.zip
https://wn.com/Vr_Coding_Environment_Prototype_In_Unity_(For_Oculus_Rift)
VR code

VR code

  • Order:
  • Duration: 0:07
  • Updated: 10 Nov 2015
  • views: 52
videos
https://wn.com/Vr_Code
Introduction to VR Development using Unreal Engine 4

Introduction to VR Development using Unreal Engine 4

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  • Duration: 10:31
  • Updated: 01 Dec 2016
  • views: 22787
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New to VR development in Unreal Engine 4? You've come to the right place! In this video, we go over the very basics, from downloading the tools to running your first project and editing the world in VR! Note that these topics could be covered in more detail, but I wanted to give you a brief, to-the-point overview of VR development in Unreal Engine 4. Unreal has the reputation for being very powerful but hard to use. My goal with this and my future videos is to give you the familiarity and comfort to be ultra productive with this incredible engine. If you like this video, please subscribe for more content on how to build your dream game/app in VR. Contents: 0:00 - Downloading the Epic Games Launcher 0:25 - Install Unreal Engine 4 0:45 - Create Project 1:20 - Controlling the Camera 2:00 - HMD + Gamepad Map vs Motion Controller Map 2:48 - Loading the Motion Controller Map 3:00 - Motion Controller Map 3:08 - VRPawn / MotionControllerPawn 3:20 - Peeking at the MotionControllerPawn Blueprint code 4:05 - Why doesn't "Play" work correctly? 4:44 - Playing the game in the HMD ("VR Preview") 5:50 - Finally in VR 6:52 - Adding meshes to the scene 7:04 - Applying materials to meshes 7:32 - Enabling the VR Editor 8:07 - Using the VR Editor 8:25 - Moving objects in the VR Editor 9:13 - Entering Play mode from VR Editor 9:34 - Exting Play mode, returning to VR Editor 10:16 - Thanks!
https://wn.com/Introduction_To_Vr_Development_Using_Unreal_Engine_4
VR Editor: Building VR in VR with UE4 | Feature Highlight | Unreal Engine

VR Editor: Building VR in VR with UE4 | Feature Highlight | Unreal Engine

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  • Duration: 1:59
  • Updated: 04 Feb 2016
  • views: 660584
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Epic Games' Tim Sweeney and Mike Fricker give a first glimpse of VR content creation using the first VR Editor for a game engine. Using the Unreal Editor in VR mode developers can create content in VR using the HTC Vive and Oculus motion controls. Check out unrealengine.com/blog for more information, and watch Twitch.tv/UnrealEngine on March 16 for release details.
https://wn.com/Vr_Editor_Building_Vr_In_Vr_With_Ue4_|_Feature_Highlight_|_Unreal_Engine
Edutech Korea 2017 in Coex Mall! VR, 3D Printer and Coding Education!

Edutech Korea 2017 in Coex Mall! VR, 3D Printer and Coding Education!

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  • Duration: 13:03
  • Updated: 19 Jan 2017
  • views: 1939
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I went to the Edutech (Education Fair) Korea in Coex. In this Vlog I filmed my way from my office to Coex, and some moments of the education fair! :)
https://wn.com/Edutech_Korea_2017_In_Coex_Mall_Vr,_3D_Printer_And_Coding_Education
The Future of Design

The Future of Design

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  • Duration: 3:49
  • Updated: 05 Sep 2013
  • views: 2453775
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SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.
https://wn.com/The_Future_Of_Design
Is life a video game? | Elon Musk | Code Conference 2016

Is life a video game? | Elon Musk | Code Conference 2016

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  • Duration: 3:44
  • Updated: 02 Jun 2016
  • views: 1210085
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Is our life a simulation? Elon Musk has thought about this a lot. Click here for the full interview with Elon: https://www.youtube.com/watch?v=wsixsRI-Sz4&index=9&list=PLKof9YSAshgyPqlK-UUYrHfIQaOzFPSL4 For more clips with Elon Musk, check out this playlist: https://www.youtube.com/playlist?list=PLKof9YSAshgyPqlK-UUYrHfIQaOzFPSL4
https://wn.com/Is_Life_A_Video_Game_|_Elon_Musk_|_Code_Conference_2016
Tutorial: How To Build Google Cardboard Mobile VR Game Bluetooth Controller Support in Unity PART 1

Tutorial: How To Build Google Cardboard Mobile VR Game Bluetooth Controller Support in Unity PART 1

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  • Duration: 16:51
  • Updated: 26 Aug 2015
  • views: 168099
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Support my work here! https://www.patreon.com/user?u=4718877 This quick tutorial will show you how to build a game for Mobile VR and covers everything you need to know about how to turn your phone into an immersive Virtual Reality experience. Also covers the basics of setting up a Bluetooth Controller. Google Cardboard: https://www.google.com/get/cardboard/ Cardboard SDK: https://developers.google.com/cardboard/overview WATCH PART 2: https://www.youtube.com/watch?v=VOPeKDgYhIU
https://wn.com/Tutorial_How_To_Build_Google_Cardboard_Mobile_Vr_Game_Bluetooth_Controller_Support_In_Unity_Part_1
How To Virtual Reality App in UNDER 15 MINUTES!! with Google VR and Unity for Android or IOS

How To Virtual Reality App in UNDER 15 MINUTES!! with Google VR and Unity for Android or IOS

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  • Duration: 13:30
  • Updated: 24 Aug 2016
  • views: 67993
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​This tutorial goes through how to make a VR (virtual reality) app for your mobile device using the new Google VR plugin for Unity (previously Google Cardboard). The app can be build to run on Android or IOS phones as long as they are compatible with Google Cardboard. I tried to make this as quick and simple as possible. The game consists of a maze that you can navigate through. Your first person character walks forward in whatever direction your head is facing. To follow along you will need: Unity 3D: https://unity3d.com/ The Google VR plugin: https://developers.google.com/vr/unity/download (click "download the repo directly) Thanks for looking and let me know in the comments if you have any questions! Next up daydream controller support!
https://wn.com/How_To_Virtual_Reality_App_In_Under_15_Minutes_With_Google_Vr_And_Unity_For_Android_Or_Ios