- published: 27 Nov 2015
- views: 28165
Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com
This video is sponsored by DevMountain Coding Bootcamp https://goo.gl/P4vgKS https://www.patreon.com/chrishawkes This video is sponsored by DevMountain Coding Bootcamp https://goo.gl/P4vgKS https://www.patreon.com/chrishawkes --------- THIS VIDEO IS SPONSORED BY -------------- The Tech Academy http://ow.ly/RAMO30fE7Oc Dev Mountain Coding Bootcamp https://goo.gl/P4vgKS HipsterCode (my website) https://www.hipstercode.com/ JOIN MY SLACK CHANNEL https://www.patreon.com/chrishawkes Donations: https://goo.gl/bTbrp2
Virtual Desktop 1.0 is a SteamVR app that lets you interface with your desktop like never before (seriously). Let's see what it can do! OFFER STILL VALID: Use code AWESOMESAUCE for a $5 .tech domain (It's normally $50): http://www.get.tech ▷ SHOP MY STORE http://www.awesomesaucenetwork.com/store/ ▷ CREDITS Kevin Macleod - http://www.incompetech.com Audio file(s) provided by http://www.audiomicro.com NoCopyrightSounds https://www.youtube.com/user/NoCopyrightSounds
This is what coding for VR is like. Watch the sun go down as I sit in front of my 65" 4k television and code a VR application. This was only an hour long session, of exploration and testing out A-frame with the vive.
Let's make a virtual reality game! Join Shanee Nishry for a live coding session using the Unity Cardboard SDK to create a virtual reality game. By the end of the session we will have a small yet fun "defend the castle" game with a terrifyingly cute enemy army and a player controlled cannon to fend off the attack. We'll explore stereoscopic rendering, user controls using input and the Cardboard Reticle and even add 3D real-time binaural audio! See all the talks from Google I/O 2016 here: https://goo.gl/olw6kV Watch more Android talks at I/O 2016 here: https://goo.gl/Uv3jls Watch more Chrome talks at I/O 2016 here: https://goo.gl/JoMLpB Watch more Firebase talks at I/O 2016 here: https://goo.gl/JTH9Fr Subscribe to the Google Developers Channel: http://goo.gl/mQyv5L #io16 #GoogleIO #Googl...
This week we will be looking at how to create a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene. Link to the Bow & Arrow: bit.ly/1XHFv9P Link To Github Repo: bit.ly/1TrAigV Welcome to the weekly FusedVR Livestream! These streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! NO EXPERIENCE REQUIRED! If you miss...
Primrose is a framework for developing applications in WebGL/WebVR. Use it to experiment with new ideas on productivity UIs in virtual spaces. This video covers the text-editor component, and using it in a live-editable space. You can find Primrose here: https://www.primroseeditor.com Follow me on Twitter: https://twitter.com/Sean_McBeth Or LiveCoding.TV: https://www.livecoding.tv/seanmcbeth/
Recorded with http://screencast-o-matic.com
Nerdvana teamed up with Border Kids Code to bring drone, coding, and virtual reality camps to 100 students across the Rio Grande Valley. Thank you Sharyland ISD, La Joya ISD, and Mission CISD for giving us the opportunity to impact your students this summer! Nerdvana.io
This video is about Coding Virtual Reality with CoSpaces & Blockly
► Get My BEST-SELLING Book, The Complete Software Developer's Career Guide For FREE ◄ https://simpleprogrammer.com/yt/career-guide-free SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic i...
Step inside of Java code with the PRIMITIVE Graphical Interpreter. With the power of data visualization in virtual reality, exploring large and complicated code bases has never been more immersive. Music Credit: "Rapid Cognition" by Phutureprimitive From the album Kinetik phutureprimitive.com
You can now control Unity VR environment from inside with a virtual keyboard. you can download it from: https://www.dropbox.com/sh/ktwcrz2qjl84zt8/t5rFmlamDR/coding_v0.1.zip
Super exciting tutorial this week on using Vizor.IO, a new platform for developing WebVR. He will go over how you can view other projects and then how to make your own simple scene with teleportation, literally without coding Here is the link to Vizor: https://vizor.io/ Here is the link to the project you can make: http://vizor.io/techstart/fusedvr_teleport Welcome to the weekly FusedVR Tutorials! These videos/streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! Suggestions for future streams. Post Here: http://fusedvr.com If you missed last week's stream, here i...
The code and tutorial can be accessed here: https://coderbyte.com/tutorial/create-a-virtual-reality-game-for-google-cardboard Tutorial on how to create your first mobile-based virtual reality game using Unity and the Google Cardboard Unity plugin.
Hey everyone! In this video I show off the new VR level editing tools in Unreal Engine 4.16. I hope you enjoy the video! Consider supporting me on Patreon: https://www.patreon.com/matthewpalaje Social media: My Blog: https://www.matthewpalaje.com/development-blog/ Twitter: https://twitter.com/Matthew_Palaje Instagram: https://www.instagram.com/matthewpalaje/ My Android game: https://play.google.com/store/apps/details?id=com.MatthewPalaje.Unknown&hl=en Website: http://matthewpalaje.com/
Oculus Connect 2 is our second annual developer conference where engineers, designers, and creatives from around the world come together to learn about the future of the Oculus platform and push virtual reality forward. Session Description: John Carmack will demonstrate the process of developing a simple VR application using a new development environment for rapid development and open deployment on Gear VR. You’ll also learn more about media processing, remote development, deployment, and multi-user setup. Speaker: John Carmack, CTO, Oculus Learn more about Oculus Connect: http://ocul.us/OC2 Official Oculus Channels: Oculus: ocul.us/Oculus Facebook: ocul.us/Facebook Twitter: ocul.us/Twitter Instagram: ocul.us/Instagram
This part covers interpolating the position update of the networked prefabs I'm making a LLAPI Auto-joining multiplayer mobile VR game called Puppy Poop Run! Inspired by the Tron game mechanics but instead of light cycle bikes that leave a light trail, we have puppies that leave a trail of dog shit. If the opponent crashes into your poop, you win! I am using LLAPI (low level api) coding for multiplayer networking. It gives you a lot more control but the problem is that you have to code everything. Unlike the HLAPI way where it already automates some functions for you. This live stream will be me coding this game using only 3d assets from the Unity Asset Store. Please feel free to ask me any questions. or let me know if you found this useful.
Recorded with http://screencast-o-matic.com
This part covers the puppies leaving a poop trail behind them. I'm making a LLAPI Auto-joining multiplayer mobile VR game called Puppy Poop Run! Inspired by the Tron game mechanics but instead of light cycle bikes that leave a light trail, we have puppies that leave a trail of dog shit. If the opponent crashes into your poop, you win! I am using LLAPI (low level api) coding for multiplayer networking. It gives you a lot more control but the problem is that you have to code everything. Unlike the HLAPI way where it already automates some functions for you. This live stream will be me coding this game using only 3d assets from the Unity Asset Store. Please feel free to ask me any questions. or let me know if you found this useful.